I recently attended a workshop for the Creative Industries KTN looking at co-design, data and innovation in Bristol. Workshops during the day focused on defining co-design within video games, film, television and publishing as well as identifying how co-design might influence future design practice. Findings contributed to the final Beacon project which is now available to download.

KTN: Creative Consumer Final Report

The report is intended to be a starting point for people leading, managing, funding or otherwise supporting creative enterprises to find the best way to incorporate data and co-design into their leadership, management, strategy and policy.

More information can be found here on The Creative Consumer KTN site.

This report is the final output from the Creative Industries Beacon project commissioned by the Creative Industries Knowledge Transfer Network, funded by the Technology Strategy Board and delivered by Transform and Golant Media Ventures.

The project set out to:

  • Establish a baseline of how enterprises currently use data and co-design to drive innovation.
  • Map-out future scenarios of ways that this kind of innovation could create new opportunities over the next 5-7 years.”

Click here to download the Final Baseline Report

Mike Pinder

About Mike Pinder

Mike Pinder is a Senior Innovation Consultant at Board of Innovation, helping global Fortune 500 to innovate like startups from innovation strategy to design thinking, lean startup and business model innovation to create intrapreneurial troublemakers. With 10+ years’ experience guiding executives and project teams, cross-industry in B2B/B2C for clients like GE, ABinBev, ZF, Logitech, ING, Bpost. His research interests center around external hacker innovation communities and their role on design trajectories within large corporates.

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