Mike Pinder

A multidisciplinary thinker and doer in Design Strategy, Business & Management & Innovation Management

 

My Work Process

See how I apply my background knowledge in Design, Business & Innovation to project work

 

User Innovation Research

Read my latest research on how external disruptive community innovation is absorbed across firm boundaries

 

Multidisciplinary Skills

See my range of skills & expertise in Design, Business, Research & Innovation Management

Who am I?

With 8 years experience, I originally came from an arts background, trained in the design process through visual communication, graphic design, Web technologies, UI/UX design and development. I gained an MSc in International Business & Management for Design and started my PhD in Innovation & Entrepreneurship; giving me broad skill-sets, tools and methodologies to apply at strategic, tactical and operational levels, coupled with industry experience new technology R&D.

What do I do?

I have recently been working with a multidisciplinary team of aerospace engineers, electronics engineers, research scientists, audio engineers and designers developing new 3D sensing technologies and products. I helped to research, design and develop UI/UX control applications for use in multiple industries such as gaming, robotics, music, VR, lighting and automotive.

What makes me tick?

I am naturally inquisitive; passionate about the near-possible; a critical design business and innovation thinker and keen to learn from everywhere and anyone around me. I love all things digital including hacking technology, reading, writing, sliding down mountains, pedalling around, creating things and I have a keen interest in all that flies.

Research interests

I’m particularly interested in how firms can harness and capture value from their extreme users, creative consumers or hackers by proactively-facilitating and overtly-absorbing external generativity as a vital source of innovation and added-value. I have so far written on the topic at PhD level, carried-out research, authored papers and monograph.

Publications & Research

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External Hacker Communities and Industry-wide Innovation Sources: The Role of Disruptive, Autonomous End-users and Consumers on Internal R&D Teams Within Device Manufacturing Firms

| Hacker Innovation, Innovation, Papers, Research Articles | No Comments

Research paper: External hacker communities and industry-wide innovation sources: The role of disruptive, autonomous end-users and consumers on internal R&D teams within device manufacturing firms Abstract In a qualitative study…

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HACKER INNOVATION MANIFESTO

| Design Research, Hacker Innovation, Innovation, Publications | No Comments
A summary of key takeaways from my Hacker Innovation Monograph. WRONG MEANING 1. The term ‘hacker’ has been popularised by the media in all the wrong ways. HACKING vs CRACKING...
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E-Book: Hackers & Innovation Monograph now available in ePub & PDF Versions

| Design Research, Hacker Innovation, Innovation, PhD Research | No Comments

  If you prefer to read Hackers and Innovation: Redefinition and Examination of Outlaw Sources of Generativity for Future Product Development Strategies on your smartphone, tablet or your favourite desktop e-reader, you…

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Hackers and Innovation Wiki Monograph

| Design Research, Hacker Innovation, Innovation, PhD Research, Publications | No Comments
I've just released a work-in-progress monograph entitled: "Hackers and Innovation: Redefinition and Examination of Outlaw Sources of Generativity for Future Product Development Strategies (2014)" as a Wiki book. To start...
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How will developments within digital technologies affect the creative industries?

| Design, Design Research, Papers | No Comments
After completing my MSc Thesis (entitled "How will developments in digital technologies affect the Creative Industries"), I submitted shortened working paper abstracts to several conferences and journals in Europe and received...
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Robin Hood and his Merry Innovator’s: Integrating Outlaw Innovation from Unsanctioned External Sources to Firms in the Smartphone Market Paper

| Hacker Innovation, Innovation, Papers, PhD Research, Research Articles | No Comments
Whilst partaking in innovation seminars at Imperial College London Business School, I wrote a paper relating the innovation literature to 'outlaw' sources of innovation outside firm boundaries and control. This is...

Innovation Research

Design Strategy

Design Management

Design Research

Design Industry Research & Reports

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KTN Design SIG: How businesses can use design in early stage innovation

| Industry Reports | No Comments

The benefits of using design in early stage innovation are well articulated and appreciated by Innovate UK. This latest KTN guide puts it into practice and sets out how businesses can…

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Design For Europe: Strategic Design Thinking & Innovation Productivity Research

| Industry Reports | No Comments

New EU Commission research on the use of design and it’s impact on innovation and creativity. “EU survey shows strategic use of design linked to increased innovation and productivity” Companies…

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Luma Institute: Taxonomy of Innovation

| Industry Reports | No Comments
The Luma Institute put together a useful design research methodology framework to help design researchers choose the appropriate tools for the varying stages of the innovation process with focus on...

Work featured in:

It is always amazing to see new talent with a desire for innovation and design emerging from academia and finding its way to industry. This is the case of Mike, whose management methodologies and new product development skills are outstanding and very desirable for any kind of industry.

Dr Sergio Castillo Garcia (Head of Electronics TITAN REALITY)

Mike has applied himself successfully to many disciplines in his role as Digital Innovation Strategist at Titan Reality and adopts new skills and technologies with enthusiasm. He is a pleasure to work with and demonstrates attention to detail, is always focused on the task in hand and has a thorough understanding of innovation and product development.

Jim Simons (Software Architect, TITAN REALITY)

I worked with Mike for several years within a multi-disciplinary team of software developers, research scientists, designers and engineers and had the pleasure of seeing him work seamlessly across design, business, management and innovation roles in the startup environment. I was particularly impressed by his wealth of knowledge across the design process, backup-up by a strong strategic business mindset as well as his ability to get people on board with new creative ideas from different disciplines. Mike is someone with strong ambition, is self-motivated and would be a tremendous asset to any team.

Vassilis Valavanis (DSP Engineer & Researcher)