Mike Pinder

A multidisciplinary thinker & doer: Innovation Research, Design Strategy, Design Management

Who I am

I come from a design background, trained in the design process through visual communication, Web technologies, UI/UX design and development. I’m also trained in International Business & Management for Design allowing me to apply and develop design business thinking at strategic, tactical and operational levels. I combine design and business through my knowledge of innovation management/strategy and industry experience in new technology R&D.

What I do

I’m working in a multidisciplinary team of aerospace engineers, electronics engineers, research scientists, audio engineers and designers developing new 3D sensing technologies and products. I help to research, design and develop UI/UX control applications for use in multiple industries such as gaming, robotics, music, VR, lighting and automotive.

What makes me tick

I am naturally inquisitive; passionate about the near possible; a critical design business and innovation thinker and keen to learn from everywhere and anyone around me. I love all things digital including hacking technology, reading, writing, sliding down mountains, pedalling around, creating things and I have a keen interest in all that flies.

My professional interest

I’m interested in working with firms looking to harness and capture value from their creative consumers, hackers and lead users by actively facilitating and exploiting creative activities as a vital source of innovation and value generation. I have researched and written extensively on the topic at PhD level and authored a book on the phenomenon.

Publications & Research

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Hackers and Innovation Wiki Book

| Design Research, Innovation, PhD Research, Publications | No Comments
I've just released a work-in-progress monograph entitled: "Hackers and Innovation: Redefinition and Examination of Outlaw Sources of Generativity for Future Product Development Strategies (2014)" as a Wiki book. To start...
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How will developments within digital technologies affect the creative industries?

| Design, Design Research, Papers | No Comments
After completing my MSc Thesis (entitled "How will developments in digital technologies affect the Creative Industries"), I submitted shortened working paper abstracts to several conferences and journals in Europe and received...
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Robin Hood and his Merry Innovator’s: Integrating Outlaw Innovation from Unsanctioned External Sources to Firms in the Smartphone Market Paper

| Innovation, Papers, PhD Research, Research Articles | No Comments
Whilst partaking in innovation seminars at Imperial College London Business School, I wrote a paper relating the innovation literature to 'outlaw' sources of innovation outside firm boundaries and control. This is...
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PARK European Scout Network 2008/09 with Tchibo AG

| Research Articles | No Comments

In 2009 I was asked to represent EUROMED Management Toulon at on PARK’s European Scout Network 2008-2009 program, held in Hamburg Germany.  This involved supporting PARK and working with Tchibo…

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Book: Creative Research: The theory and practice of research for the creative industries

| Publications | No Comments

I recently contributed to a new book by Dr Hilary Collins on Creative Research theory and practice for Masters and PhD students, researcher’s and practitioners, specific for those within the…

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Impacts of Digital Technologies on the Creative Industries

| Design Research, Papers, Publications | No Comments

ABSTRACT Digital technologies are have significant effects on creative organisations especially as the relationship between end-user and producer is in a state of change. This paper maps out significant key…

Innovation Research

Design Strategy

Design Management

Design Research

Design Industry Research & Reports

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Luma Institute: Taxonomy of Innovation

| Industry Reports | No Comments
The Luma Institute put together a useful design research methodology framework to help design researchers choose the appropriate tools for the varying stages of the innovation process with focus on...
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Design Council: Innovation By Design

| Industry Reports | No Comments

The Design Council recently published key findings on how design enables science and technology to achieve greater impact. There are discussions on evaluations of how design reduces risk, accelerates commercialisation…

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Design Council: Design For Innovation

| Industry Reports | No Comments

The Design Council recently published a set of facts, figures and practical plans to enable growth in their Innovation By Design report for businesses, designers and public sector professionals. “The…

Take a look at my current role at
TITAN REALITY

Work featured in:

It is always amazing to see new talent with a desire for innovation and design emerging from academia and finding its way to industry. This is the case of Mike, whose management methodologies and new product development skills are outstanding and very desirable for any kind of industry.

Dr Sergio Castillo Garcia (Head of Electronics TITAN REALITY)

Mike has applied himself successfully to many disciplines in his role as Digital Innovation Strategist at Titan Reality and adopts new skills and technologies with enthusiasm. He is a pleasure to work with and demonstrates attention to detail, is always focused on the task in hand and has a thorough understanding of innovation and product development.

Jim Simons (Software Architect, TITAN REALITY)