Ph.D. Design Research in the Creative Industries
 
NESTA: Collective Intelligence Draft Paper


NESTA are currently putting together a draft paper on Collective Intelligence via a Google Doc that anyone can contribute to.

Overview

Over the last few years there has been growing interest in Collective Intelligence: how do groups, organisations, societies or nations mobilise their intelligence to create new opportunities, make the most of those that are already out there, and avoid threats. NESTA Collaborative Intelligence Several technologies and organisation models related to this have garnered huge interest. They include:

  • Data mapping, mining, management and mashing
  • Crowd-sourcing, user engagement in design, decisions and production, production markets and open innovation
  • Collaborative research and development
  • Mass participation
  • Gaming, simulations and virtual worlds
 
Book: Creative Research: The theory and practice of research for the creative industries

Creative Research: The Theory and Practice of Research for the Creative Industries



I recently contributed to a new book by Dr Hilary Collins on Creative Research theory and practice for Masters and PhD students, researcher's and practitioners, specific for those within the creative industries.

Contributions were for Managing the Research Process chapter, literature reviews and ethnographic visual research methods.

By Dr Hilary Collins, available at Amazon.

 
PARK European Scout Network 2008/09 with Tchibo AG

PARK

In 2009 I was asked to represent EUROMED Management Toulon at on PARK's European Scout Network 2008-2009 program, held in Hamburg Germany.  This involved supporting PARK and working with Tchibo AG in Hamburg, to conduct design management and research projects in order to generate new business and product concepts.

PARK ESN PARK ESN

PARK's ESN involves a cultural mix of Master's students from design management  programmes all around Europe.

 
Creative Industries KTN: Creative Consumer Beacon Final Report (July 2011)

I recently attended a workshop for the Creative Industries KTN looking at co-design, data and innovation in Bristol. Workshops during the day focused on defining co-design within video games, film, television and publishing as well as identifying how co-design might influence future design practice. Findings contributed to the final Beacon project which is now available to download.KTN: Creative Consumer Final Report

More information can be found here on The Creative Consumer KTN site.

"This report is the final output from the Creative Industries Beacon project commissioned by the Creative Industries Knowledge Transfer Network, funded by the Technology Strategy Board and delivered by Transform and Golant Media Ventures.

The project set out to:

  • Establish a baseline of how enterprises currently use data and co-design to drive innovation.
  • Map-out future scenarios of ways that this kind of innovation could create new opportunities over the next 5-7 years."

The report is intended to be a starting point for people leading, managing, funding or otherwise supporting creative enterprises to find the best way to incorporate data and co-design into their leadership, management, strategy and policy

Click here to download the Final Baseline Report

 
Ph.D. Research Project Outline

Innovation technology, knowledge boundaries and design in the creative industries

  • Start date: October 2010
  • Supervisors: Prof Bruce Tether & Prof Aija Leiponen

Outline of the project

This PhD project explores how digital innovation technology (IvT) influences the optimal dynamic boundaries for creative and innovative collaborations between internal and external partners in design-based firms. The project will look at the role of digital IvT as a boundary technology between producers, consumers and partners, particularly in initial stage experimentation, testing, prototyping and development.

 
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